Dash's Executive Orders Regarding Tokens

Dash's Executive Orders Regarding Tokens

Postby Dash » Thu Apr 13, 2017 3:18 pm

Order 1: Establishing the Currency Base by Setting Awards for PCs and GMs

A GM shall earn a base of 1 token per player per hour of chat or live gaming, and 1 token per player per 250 words for play by post. Include fractions of units as a decimal (45 minutes would be 0.75, while 375 words would be 1.5)

The GM shall be graded by his players and an appointee of the Triad designated to do so. Players who refuse to contribute grades shall offer a grade of 65% in absentia. The players grade is averaged among the player, and then averaged with the appointee's grade.

The appointee will grade legibility, grammar, and story quality for play by post. For chat and live games, a written summary is worth between 1-50%, while a chat log or audio recording is worth 51-100%. A bonus of up to 50% may be granted by the appointee for a audio file posted as a video on YouTube, if the video includes either 'LM' or 'Living Mercenaries' in the title.

Whatever the average of the percentages is are, that is the percentage of the base the GM receives for that session or thread. All fractions are rounded up. (A thread or session will always be at least one token)

A PC shall earn a base of 1 token per hour of chat or live gaming, and 1 token per 250 words for play by post. Include fractions of units as a decimal (45 minutes would be 0.75, while 375 words would be 1.5)

The PC is graded by his GM, his fellow PCs, and by the Triad's appointee in the same manner as the GM is graded. The three grades are averaged and that is the percentage of the base that PC earns for that session or thread. A GM may award bonus points, up to 20% for those PCs that gave contributions outside the this session (bringing pizza, gave other players a ride, buying the GM map packs, wrote up a group history, etc). The reason for these bonuses must be explained with the grade. All fractions are rounded up. In the case of a solo adventure, the 65% grade of absentee players will apply to that third of the grade.

A low grade, below 75%, deserves an explanation and suggestions on how to improve in the future from the party who provides the grade.

Unrelated to Tokens, a GM must issue Experience rewards for each thread or session before the next thread or session. However their game expresses such rewards. (Such as Karma, Character Points, XP)

Commentary wrote:This shall establish the base of the currency's generation until such time a better system is produced in Council. With this established, other tokens may be issued according to the Charter, based on the amount handed out here. I left the specifics of how grading was done purposefully vague for appointees and GMs to have some discretion.

Example A: Dash runs a 12 post solo adventure thread for Aramel's character James. Dash posts 1500 words (for a base of 6x1 player=6), and Aramel 1223 (for a base of 4.892). Aramel grades Dash a 85%, the appointee grades Dash at 70%, and Aramel at 85%. As Aramel played solo, the default grade for absentee players of 65% will apply. Dash grades Aramel at 99%. Dash ends up with a 77.5% grade and 5 tokens (4.65, rounded up), and Aramel ends up with a grade of 83% and the same amount of tokens (4.06 rounded up) The appointee explains to Dash where he let sloppy formatting, punctuation, and grammar get in the way of following the story.

Example B: Dash runs a live game for four players that lasts 6 hours (A Base of 24). The six players average a grade of 81%, and because he only provides a written summary, the appointee grades him at 42%. The average is 61.5%, giving Dash 15 tokens (14.76, rounded up). The appointee grades the players the same flat 42% based on the summary. Player 1 gets an average of 88% from his fellow players, and 85% from Dash for an average of 71.7% for 5 tokens (4.30, rounded up); Player 2 gets an average of 81% from his fellow players, and 95% from Dash for an average of 72.7% for 5 tokens (4.36, rounded up); Player 3 gets a 95% from his fellow players and 110% from Dash (the player brought beer and pizza, and gave Player 2 a ride) for an average of 82.3% for 5 tokens (4.93, rounded up), and Player 4 gets a 72% average from his fellow players, and 76% from Dash for an average of 63.3% for 4 tokens (3.79 tokens, rounded up).
Dash
Site Admin
 
Posts: 92
Joined: Sun Jan 12, 2014 7:18 pm

Re: Dash's Executive Orders Regarding Tokens

Postby Dash » Fri May 12, 2017 7:55 pm

Order 2: Establishing Value with Universal Rewards

    X*X*2 Tokens: Open additional character slot, where X is the slot number desired (Second costs 8, third costs 18, etc.)
    9 Tokens: Inactive character slot (each)
    25 Tokens: Character inactive/flake exemption
    150 Tokens: Character Permanency
    4 Tokens: skill success
    20 Tokens: choose result from random roll table
    20 Tokens: Private Forum (per month)

Dimension Masters may set costs for rewards specific to their dimension: such as material rewards; starting at higher than normal progression; organization creation costs; or for other reasonable costs.

All Patrons receive a 5% discount per level of patron status. All fractional costs are rounded up.

Inactive/Flake Exemption is defined as follows:
1) the character no longer counts toward inactive slots.
2) the character no longer suffers any negative effects of flaking mid-adventure.
3) Unless the character dies or becomes an NPC, the player retains control of the character.

Character Permanency is defined as follows:
1) the character no longer counts toward open or inactive slots.
2) the character no longer suffers any negative effects of flaking mid-adventure.
3) the character is permanently under the control of the player who controlled it, even if the character becomes an NPC.
4) if the character dies, it will be a major event in-game with repercussions across the setting. (Think the Death of Superman from DC Comics big)
Dash
Site Admin
 
Posts: 92
Joined: Sun Jan 12, 2014 7:18 pm


Return to Rules and Bylaws

Who is online

Users browsing this forum: No registered users and 1 guest

cron